Sunday, September 23, 2012

Using The Thu'um In D&D 3.5


These are based on Morph-Bark's Thu'um I referenced in my last post. There are no special mechanics other than sinking skill ranks in, and learning words at one per rank. 

If you wanted more depth, instead of learning one per skill rank at level up, you could go the Skyrim angle and say you're Dragonbon, learning from Word Walls and killing dragons, or you could have each word be taught by someone else as per the Graybeards. It'd probably still be a good idea to curb it to words known equal to skill ranks though.

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All DC's are equal the Dragonspeak check, and require a standard action unless stated otherwise. You cannot use the Thu'um if another shout is still active.

Animal Allegiance

Raan
Prerequisite: Dragonspeak 6 ranks. 
All creatures of the Animal type within 30 ft. must make a Wil save or be charmed for 1 round per HD you possess. 

Mir
Prerequisite: Dragonspeak 10 ranks. 
All creatures of the Animal type within 60 ft. must make a Wil save or be charmed for 1 minute per HD you possess. 

Tah
Prerequisite: Dragonspeak 14 ranks. 
All creatures of the Animal type within 120 ft. must make a Wil save or be charmed for 1 hour per HD you possess. 

Aura Whisper

Laas
Prerequisite: Dragonspeak 5 ranks. 
You can detect any creature, living or otherwise, within 50 ft. for 1 round.

Ya
Prerequisite: Dragonspeak 9 ranks. 
You can detect any creature, living or otherwise, within 100 ft. for 1 round/HD.

Nir
Prerequisite: Dragonspeak 13 ranks. 
You can detect any creature, living or otherwise, within 200 ft. for 1 minute/HD.

Become Ethereal

Feim
Prerequisite: Dragonspeak 8 ranks. 
For the duration of this shout, you cannot take damage or be inflicted with any status effect, but you also cannot interact with the world in any way other than movement (this includes casting spells, attacking a creature or object, or attempting to manipulate a creature or object). Attempting to do so ends the shout immediately. This ability lasts 1 round. 

Zii
Prerequisite: Dragonspeak 12 ranks. 
For the duration of this shout, you cannot take damage or be inflicted with any status effect, but you also cannot interact with the world in any way other than movement (this includes casting spells, attacking a creature or object, or attempting to manipulate a creature or object). Attempting to do so ends the shout immediately. This ability lasts 1 round/2 HD.

Gron
Prerequisite: Dragonspeak 16 ranks. 
For the duration of this shout, you cannot take damage or be inflicted with any status effect, but you also cannot interact with the world in any way other than movement (this includes casting spells, attacking a creature or object, or attempting to manipulate a creature or object). Attempting to do so ends the shout immediately. This ability lasts 1 round/HD.

Clear Skies

Lok
Prerequisite: Dragonspeak 6 ranks. 
Clear the skies of any abnormal weather or inclement weather for 1 round/HD.

Vah
Prerequisite: Dragonspeak 12 ranks. 
Clear the skies of any storm, abnormal weather, or inclement weather for 1 minute/HD.

Koor
Prerequisite: Dragonspeak 20 ranks. 
Clear the skies of any powerful storm, storm, abnormal weather, or inclement weather for 1 hour/HD.

Disarm

Zuun
Prerequisite: Dragonspeak 5 ranks. 
Attempt a Disarm against a single foe within 30 ft. Substitute your Dragonspeak check if it would be higher. The opponent does not get an attack of opportunity against you. 

Haal
Prerequisite: Dragonspeak 9 ranks. 
Attempt a Disarm against all foes within 30 ft. Substitute your Dragonspeak check if it would be higher. The opponents do not get an attack of opportunity against you. 

Viik
Prerequisite: Dragonspeak 13 ranks. 
Attempt a Disarm against all foes within 30 ft. Substitute your Dragonspeak check if it would be higher. Either way, you count as being two sizes larger (+8). The opponents do not get an attack of opportunity against you. 

Dismay

Faas
Prerequisite: Dragonspeak 7 ranks. 
Target creature within 10 ft. of you must make a Wil save or become Shaken.

Ru
Prerequisite: Dragonspeak 11 ranks. 
All enemies within 10 ft. of you must make a Wil save or become Shaken.

Maar
Prerequisite: Dragonspeak 15 ranks. 
All enemies within 10 ft. of you must make a Wil save or become Frightened.

Elemental Fury

Using this shout is a swift action.

Su
Prerequisite: Dragonspeak 7 ranks. 
You may make an additional attack at your highest BAB this round.

Grah
Prerequisite: Dragonspeak 11 ranks. 
You may make an additional attack at your highest BAB this round.
Allies within 10 ft. of you may make an additional attack at their highest BAB during their next turns.

Dun
Prerequisite: Dragonspeak 15 ranks. 
You and allies within 10 ft. of you may make an additional attack at your highest BAB for a number of rounds equal to HD/2.

Fire Breath

Yol
Prerequisite: Dragonspeak 5 ranks.
You breathe a 30 ft line of fire that deals 2d6 fire damage (Reflex half, DC equal to your Dragonspeak result).

Toor
Prerequisite: Dragonspeak 10 ranks.
You breathe a 30 ft line of fire that deals 6d6 fire damage (Reflex half, DC equal to your Dragonspeak result).

Shul
Prerequisite: Dragonspeak 20 ranks.
You breathe a 60 ft line of fire that deals 12d6 fire damage (Reflex half, DC equal to your Dragonspeak result).

Frost Breath

Foh
Prerequisite: Dragonspeak 5 ranks.
You breathe a 15 ft cone of cold that deals 2d6 cold damage (Reflex half, DC equal to your Dragonspeak result).

Kra
Prerequisite: Dragonspeak 10 ranks.
You breathe a 15 ft cone of cold that deals 6d6 cold damage (Reflex half, DC equal to your Dragonspeak result).

Diin
Prerequisite: Dragonspeak 20 ranks.
You succeed, you breathe a 30 ft cone of cold that deals 12d6 cold damage (Reflex half, DC equal to your Dragonspeak result).

Ice Form

Iiz
Prerequisite: Dragonspeak 8 ranks. 
Target opponent within 10 ft. must make a fort save or be paralyzed for one round.

Slen
Prerequisite: Dragonspeak 12 ranks. 
All opponents within 10 ft. line must make a fort save or be paralyzed for one round.

Nus
Prerequisite: Dragonspeak 16 ranks. 
All opponents within 20 ft. cone must make a fort save or be paralyzed for one round.

Soul Rend

Rii
Prerequisite: Dragonspeak 6 ranks. 
Deals damage to a single taget within 30 ft. equal to the Dragonspeak check.

Vaaz
Prerequisite: Dragonspeak 10 ranks. 
Deals damage to a single taget within 30 ft. equal to the Dragonspeak check. Additionally, when that creature dies, you may trap its soul in a soul gem.

Zol
Prerequisite: Dragonspeak 14 ranks. 
Deals damage to a single taget within 30 ft. equal to the Dragonspeak check. Additionally, when that creature dies, you may trap its soul in a soul gem, and that creature resurrects as a Zombie of its HD under your command for 1 round/HD, after which it is destroyed.

Storm Call


[Note: Yeah, it's basically Call Lightning (Storm) and Storm of Vengeance minus the acid rain. Why reinvent the wheel?]


This shout requires 1 round to use. 

Strun
Prerequisite: Dragonspeak 7 ranks. 
Immediately upon completion of the shout, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within 50 ft.(measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.

You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your HD (maximum 10 bolts).

If you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado, each bolt deals 3d10 points of electricity damage instead of 3d6.

This shout does not function indoors, underground, or underwater.

Bah
Prerequisite: Dragonspeak 12 ranks. 
As above, except bolts deal 5d6 (5d10 in Stormy area), and you can call 15 bolts.

Qo
Prerequisite: Dragonspeak 21 ranks. 
This shout creates an enormous black storm cloud. Lightning and crashing claps of thunder appear within the storm. Each creature beneath the cloud must succeed on a Fortitude save or be deafened for 1d4x10 minutes.

2nd round: You call six bolts of lightning down from the cloud. You decide where the bolts strike. No two bolts may be directed at the same target. Each bolt deals 10d6 points of electricity damage. A creature struck can attempt a Reflex save for half damage.

3rd Round: Hailstones rain down in the area, dealing 5d6 points of bludgeoning damage (no save).

4th round: Violent rain and wind gusts reduce visibility. The rain obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). Speed is reduced by three-quarters.

Ranged attacks within the area of the storm are impossible. Spells cast within the area are disrupted unless the caster succeeds on a Concentration check against a DC equal to the storm of vengeance’s save DC + the level of the spell the caster is trying to cast.

The storm dissipates after the 4th round.

This shout does not function indoors, underground, or underwater.

Unrelenting Force

Fus
Prerequisite: Dragonspeak 4 ranks.
Target creature within 15 feet must make a fort save or become staggered for 1 round.

Ro
Prerequisite: Dragonspeak 8 ranks.
Target creature within 15 feet must make a fort save or become staggered for 1 round.

Dah
Prerequisite: Dragonspeak 12 ranks.
Target creature must make a Strength check as if it were being Bull Rushed, substituting your Dragonspeak check for your Strength check. If you beat the creature's Strength check, you push it back 5 feet. For every 5 your Dragonspeak check beats the creature's Strength check, the creature is pushed back an additional 5 feet. A creature cannot be pushed away from you more than 5 + (your Dragonspeak result divided by 5) feet.

Whirlwind Sprint

Wuld
Prerequisite: Dragonspeak 4 ranks. 
You may move up to twice your land speed in a straight line. This movement does not provoke attracks of opportunity. If you would run unto a solid object, you immediately stop and take d6 points of damage. If you run into a creature, both you and that creature take d6 damage. You may not use this shout during your next turn.

Na
Prerequisite: Dragonspeak 8 ranks. 
You may move up to three times your land speed in a straight line. This movement does not provoke attracks of opportunity.  If you would run unto a solid object, you immediately stop and take 2d6 points of damage. If you run into a creature, both you and that creature take 2d6 damage. You may not use this shout during your next turn.

Kest
Prerequisite: Dragonspeak 12 ranks. 
You may move up to five times your land speed in a straight line. This movement does not provoke attracks of opportunity. If you would run unto a solid object, you immediately stop and take 4d6 points of damage. If you run into a creature, both you and that creature take 4d6 damage. You may not use this shout during your next turn.

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I didn't do a few of the shouts.

Call Dragon/Summon Durnehviir - I don't like being able to summon a dragon at will. 
Call of Valor - Plot specific. If you wanted to make it more generic, you could stat up a warrior or three to summon, but I don't like summoning in general, ad I didn't feet like doing any statblocks. 
Dragonrend - Plot specific.
Drain Vitality - No idea what to even do there.
Kyne's Peace - Didn't think there was a point when Animal Allegiance existed, especially since they both only affect Animals anyway.
Marked For Death - I didn't feel like making mechanics for this one. I didn't think it'd be useful enough to bother.
Slow time - No. Just No.
Throw Voice - Doesn't seem all that useful. 

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